Happy Heist was developed over the course of nine days, by a small team of five. The concept stemmed from our desire to create an asymmetrical multiplayer game, in which one player would play against several. One of my teammates was hoping to utiliz
 As one of the game’s two programmers, I had to be thoughtful about how we would delegate tasks; I didn’t want to be stepping on the toes of my teammate. We eventually were able to divvy up the various game’s systems for us to work on, one of which w
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