This particular game was one I developed as a sophomore, over the course of a nine-day course, titled “Indie Game Sprint”. As the class’ name suggests, the enrolled students were charged with developing a single game over the course of a short sprin
 I paired up with two close friends of mine- one and artist, and the other a composer- and together, we decided to create a competitive towing game. At the time, my programming skills were much weaker than they are now, and being the only designer/pr
 Over the course of that class, I taught myself a great deal about the Unity API (which the game’s systems relied heavily on) and programming etiquette, that I’d butchered far too often beforehand. The final result, thanks to the efforts of the three
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